MMORPGs are, at their core, social games. They share many of the same elements as single-player games -- items, quests, combat -- but the strong appeal of an MMO over a standard RPG is the opportunity to play with other people and make friends. One of the effects of this type of gameplay is the tendency of players to band together in like-minded groups. These groups are called guilds in World of Warcraft, or corporations in EvE Online, but whatever the name many players log on again and again simply to chat and hang out with their group.
Of course nothing is forever, even in MMOs. The guild that a player couldn't get enough of six months ago may have changed in a way that they don't like now, or a player can develop different interests or schedules. Perhaps someone is quitting a game completely. Whatever the reason, people often want to quit their existing guild with a minimum of hurt feelings and guild politics.
So how do you leave a guild without causing drama? Here are four things to think about on the way out the virtual door: