
click to enlarge
The game is setup like a traditional isometric RPG but with new-school visual effects. All the houses and buildings are pre-rendered, static images and all the characters and NPCs are sprites just like from the golden days of RPGs.
Players start the game in Altis City with the unshakable newbiritis and a fresh start ahead of them.
Exploration and adventuring is setup like most other MMORPGs, as players navigate with the mouse and after exiting a safe zone there will be random encounters with certain monsters specific to each area.
At the start of the game players won’t have a lot of NPC interaction other than with the quest NPCs. Much like previous IGG games the questing and NPC/monster locating is done simply by clicking on a name in the quest menu. One thing worth noting, though, is that Altis Gates' auto-travel is not quite as fluent or as seamless as the one in 2029 Online...but then again a lot of games come up short by comparison to that game.
Before being able to really get into the game, though, the newbie quest that sees players retrieving a letter of recommendation to stay in Altis City will send them venturing around and helping out a number of other NPCs before being able to freely roam, especially without the pressure of the story quest looming overhead. Gamers should be prepared to spend at least an hour or more completing the starting story quest. It's not a particularly taxing quest, but it has many parts that works as a very long tutorial for new players.