Acid Spray- Damages any target enemies in the area of the acid spray for 1d4 per caster level to a maximum of 5d4. If the enemy makes a reflex save, the damage is reduced by half.
Can be cast by sorcerers and wizards
Burning Hands- A cone of flame shoots forth damaging enemies for 1d4 damage per caster level to a maximum of 5d4. If the enemy makes a reflex save, the damage is reduced by half.
Can be cast by sorcerers and wizards
Cause Fear- An enemy that you've targeted will become frightened and will not attack you or your party members. If the target makes a successful will save it will become shaken instead, while it will still attack if shaken, it takes a negative attack bonus until it wares off.
Can be cast by bards, sorcerers, and wizards
Charm Person- Target any enemy humanoid and cast this spell to cause the enemy to decide to fight for you rather than against you. A successful will save will negate the effects. Enemies also get a chance to save against charm person every 3d6+12 seconds. What this means is by rolling 3 six-sided die (automatically done, not shown) and adding 12 to it, that is the first time the enemy will get a chance to save against being charmed and revert back to being an enemy.
Can be cast by bards, sorcerers, and wizards
Chill Touch- Causes 1d6 per caster level to a maximum of 5d6 of damage and also one point of strength damage. A successful fortitude save will negate the damage to strength. If chill touch is cast on undead, it will cause fear rather than damage. Undead can make a will save to refrain from becoming feared.
Can be cast by sorcerers and wizards