This is one of the worst ideas I have read about for an MMO in a long, long time. The summary:
A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.
Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards.
Seriously? Do they really want to send the message that their game is so boring players should just logoff and collect rewards? This sounds like Progress Quest, not an actual game. A real game rewards and entertains you while you are actually PLAYING it. Giving rewards while offline implies that I should get my joy from my character's "points" (be it money, loot, salvage, whatever) increasing, not from actual gameplay. That is a terrible message to send.
CoX is already the game so casual friendly that you don't even have to play to keep up. Now they are taking this a step forward and encouraging you to be offline. This is a terrible idea, and a really poor game design concept in general.