Champions Online Framework - Telepathy

Written by:  • Edited by: Michael Hartman
Updated Oct 2, 2009
• Related Guides: Healing

Telepathy is one of the two Mentalist frameworks in Champions Online. It has a great deal of support powers - particularly crowd control and healing. When numerical information is given, it is from the point of view of a level 40 character with no super stats or talents picked.

Definition of Terms - Champions Online Powers

  • empathic healing
    click to enlarge
    Energy Builder
    - This is basically your auto attack. It deals some damage but it is primarily there to generate energy for your other attacks.
  • Close Attack - A melee range attack.
  • Close Area Attack - Melee range or PBAoE attack.
  • Ranged Attack - An attack made at range.
  • Ranged Area Attack - An area effect attack made from range.
  • Buffs - Enhancements to yourself or allies.
  • Healing - Ability that heals self or others, or resurrects.
  • Crowd Control - Abilities that control, hold, root, or snare your opponent.
  • Summon - An ability that summons a pet to assist you.
  • Block - A block enhancing shield.
  • Tier 0 - An ability you can take without taking any other powers in the set.
  • Tier 1 - You must have 1 other power from that set, or 2 from any other set before taking the power.
  • Tier 2 - You must have 3 other powers from that set, or 5 from any other set before taking the power.
  • Tier 3 - You must have 5 other power from that set, or 8 from any other set before taking the power.

Telepathy - Energy Builder

Psi Lash (Tier 0) - This is a maintained energy builder, which is not terribly common. It generates decent energy from range, so at its core it does the job. One possibly benefit of a maintained energy builder is that you can turn off the automatic firing, and use single button presses of the 1 key to get a couple hits of energy. For support characters who may not want to attack constantly, this is a decent option.

Advantages of Note: Psychic Reverberations has a 10% chance to lower the target's ego damage resistance by -34% for 6 sec. This sounds great at first, but a debuff that happens only 1 in 10 hits and lasts only 6 seconds is of dubious benefit.

Telepathy - Close Area Attack

ego sprites
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Ego Sprites (Tier 1) -This is an AoE ego damage DoT. Grants Telepathic Reverberation for 6 sec if you have that power.

Advantages of Note: Slave Mentality causes the sprits to return to you after 10 seconds and heal you. This will only happen if the sprites deal their full damage (in other words, the target does not die before the 10 second DoT finishes). Many players swear by this advantage and use Ego Sprites almost exclusively when solo. The Slave Mentality heal can stack up to 5 times. In late September 2009 the heal was cut in half, and many feel the advantage is no longer worthwhile.

  • 470 ego damage over 10 sec.
  • 19 energy.
  • 0.67 activation.
  • 25 foot sphere.

Ego Storm (Tier 3) - Maintained AoE attack. Deals continuous ego damage and applies a hold to nearby targets. Grants Telepathic Reverberation for 6 sec if you have that power.

  • 74-306 ego damage.
  • 31 energy initially, 20 energy per 1 sec.
  • 0.5 sec activation.
  • 25 foot sphere.
  • 15 sec cooldown.
  • 0.5 hold for 14 sec.

ego-storm
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