Telekinesis is one of the two Mentalist frameworks. Telekinesis has a combination of ego blade attacks, crowd control, and other mind over matter type abilities. It is primarily an offensive set with no team buffs or heals.
Kinetic Dart (Tier 0) - Many consider this to be the best and fastest energy builder in the game. A good energy builder always gets a set off to a great start, as it means you are not forced to pick up an energy builder elsewhere along with a possible wasted early power as you try and move up the tiers before going into your primary framework.
It is especially nice that while telekinesis is largely a melee based set (for damag at least), it has a ranged energy builder. Ranged energy builders tend to have less situations where you are desperate for energy but have trouble getting it because you are out of melee range.
Telekinesis (Tier 1) - Calling this a ranged attack is somewhat pushing it. This ability allows you to pick up objects using your EGO stat rather than your STRENGTH stat, and you can do it from 50 feet. You can then throw the object at a target. This sounds cool, and it would be great, but there are issues. First, the process is a bit clunky and unresponsive. Second, the object will not move with you once picked up, which is a shame. Third, the objects love to explode against random, small obstructions rather than at your foe. All in all, this is a great idea for a power that needs some work and sprucing up.