Threshold RPG - A 13 year old role play required MMO / MUD Keeps Getting Better

Article by Michael Hartman (10,439 pts ) , published Oct 28, 2009

Threshold RPG is a text based, role play required MMO that is one of the most unique games on the internet. Staying in character is actively enforced (though out of character channels exist) and you must be 18 years or older to play. This article looks at some of the recent additions to the game.

Threshold RPG Continues to Strive for Excellence

Threshold ArchwayThreshold RPG opened to the public in 1996 when the internet was unknown to most and text based games were the state of the art. 13 years later it retains its popularity due to an incredibly engaging world, a rich history, and a mature player community that takes role playing to a high level. Not content to rest on its laurels or its success, the staff of Threshold are always adding new features to the game. This article looks at some of the more recent additions.

As the head developer of Threshold, I am pleased to disclose details about the recent developments at Threshold RPG. My staff has been very busy the last few months.

Resource Gathering

belladonnic-toadPlayers may now seek out and gather natural resources from the various regions of Threshold. These resources include metals, herbs, lumber, furs, and pelts.

You can have one gathering skill at a time, but at any point you may visit the NPC Merchant Peeki to forget your current skill and then learn another one. Gathering skills level up through use but may not exceed two times your player level (just like other trainable skills).

Another service that Peeki offers is resource refinement (for a cost, of course). Refined resources are of higher quality than their rough, raw state.

This may seem like a relatively standard MMO feature, but when Threshold was created 13 years ago resource gathering and crafting were unheard of features. Adding a feature like this to the game, in a manner that does not feel tacked on, required significant redesign in the layout and core code of the world.

New Clan Dominance System

The entire system of clan dominance has been recoded to include more than just honor. The redesign is similar to what was done to improve religion dominance.

Members may contribute honor to their clan by submitting natural resources (both raw and refined) to Vindicator.

The wagering of honor in competitions between clans has been enhanced and made a much more important part of the competition between clans.

City Dominance and Contributions

sable-cityWhile the three major cities of Threshold (Sable, Thrace, and Androctonus) are at peace, there has always been a sense of rivalry between them (and in the case of Androctonus, some cautious distrust of the others). This rivalry now has code support that allows players to work towards making their City and Kingdom the most powerful.

Resource contributions, taxes, and participation in defending against invasions are all factors in city dominance.

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