A number of terms used throughout this article may be confusing to new players of Champions Online. They are defined here in advance for your convenience.
- Energy Builder - This is basically your auto attack. It deals some damage but it is primarily there to generate energy for your other attacks.
- Close Attack - A melee range attack.
- Close Area Attack - Melee range or PBAoE attack.
- Ranged Attack - An attack made at range.
- Ranged Area Attack - An area effect attack made from range.
- Buffs - Enhancements to yourself or allies.
- Healing - Ability that heals self or others, or resurrects.
- Crowd Control - Abilities that control, hold, root, or snare your opponent.
- Summon - An ability that summons a pet to assist you.
- Block - A block enhancing shield.
- Tier 0 - An ability you can take without taking any other powers in the set.
- Tier 1 - You must have 1 other power from that set, or 2 from any other set before taking the power.
- Tier 2 - You must have 3 other powers from that set, or 5 from any other set before taking the power.
- Tier 3 - You must have 5 other power from that set, or 8 from any other set before taking the power.
Ice Shards (Tier 0) - This is a standard ranged energy builder. On its initial attack it has a chance to apply the Chill debuff, which lowers the movement rate of the target. There are other Ice powers that are enhanced when the target is affected by the Chill debuff as well. This creates a synergy between various powers within the ice framework.
Ice Blast (Tier 0) - Single target cold damage. 10% chance to apply Chill. Charge increases damage and energy cost.
- 79-425 cold damage.
- 15-51 energy.
- 1.5 sec charge.
- 0.5 sec activation.
- 100 foot range.
Ice Burst (Tier 2) - Creates a destructible ice burst beneath the target. The target and nearby foes are knocked back. If the ice burst is not destroyed, it will eventually explode dealing cold damage to all nearby foes.
- 214 cold damage.
- 79 energy.
- 0.83 activation.
- 50 foot range. 25 foot sphere.
- 30 sec cooldown.