Champions Online Framework - Fire

Article by Michael Hartman (10,439 pts ) , published Oct 1, 2009

The destructive power of fire is always one that attracts and interests people. The fire framework in Champions Online is a mix of single target and area of effect attacks.

Definition of Terms - Champions Online Powers

  • Article ImageEnergy Builder - This is basically your auto attack. It deals some damage but it is primarily there to generate energy for your other attacks.
  • Close Attack - A melee range attack.
  • Close Area Attack - Melee range or PBAoE attack.
  • Ranged Attack - An attack made at range.
  • Ranged Area Attack - An area effect attack made from range.
  • Buffs - Enhancements to yourself or allies.
  • Healing - Ability that heals self or others, or resurrects.
  • Crowd Control - Abilities that control, hold, root, or snare your opponent.
  • Summon - An ability that summons a pet to assist you.
  • Block - A block enhancing shield.
  • Tier 0 - An ability you can take without taking any other powers in the set.
  • Tier 1 - You must have 1 other power from that set, or 2 from any other set before taking the power.
  • Tier 2 - You must have 3 other powers from that set, or 5 from any other set before taking the power.
  • Tier 3 - You must have 5 other power from that set, or 8 from any other set before taking the power.

Fire - Energy Builder

Throw Fire (Tier 0) - This is a standard energy builder attack, but it is one of the fastest ones in the game. It also has a 10% chance to apply Clinging Flames. A few other powers take advantage of the Clinging Flames debuff.

Fire - Ranged Attack

Firestrike (Tier 0) - Single target damage. Applies Fiery Escalation buff to self, which increases damage from future uses of this attack for a short time. 10% chance to apply Clinging Flames.

  • 100 fire damage.
  • 7.6 energy
  • 0.67 sec activation.
  • 100 foot range.

heat waveHeat Wave (Tier 1) - Maintained single target damage. 10% chance to apply clinging flames. After it is maintained for a few seconds, it applies a hold to the target.

  • 182 fire damage.
  • 30 energy initially, 22 energy every 1 second.
  • 0.67 sec activation (7 sec max maintain).
  • 50 foot range.
  • 20 sec cooldown.

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