Champions Online Framework Guide - Munitions (Part 2)

Written by:  • Edited by: Michael Hartman
Updated Sep 27, 2009

This is part two of a three part guide to the munitions framework in Champions Online. Military or gunplay style heroes will want to make use of this framework. A variety of guns and other military weapons are included in this set.

Champions Online
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Ranged Attack - Two Gun Mojo (Tier 0)
Rating Good

two gun mojo action
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If you were starting to wonder that every power would get an AVOID recommendation, worry no longer. Two Gun Mojo (TGM) is an excellent single target attack. With a 50 foot range, no cooldown, an efficient energy cost, good damage, and an enrage buff after a full maintain, this power is "full of win." The fact that it is a tier 0 power is even better, as it means you can pick it up to start adding munitions powers even if you started elsewhere for your energy builder.

If you have a high dexterity (DEX), this power will critical hit many times during a maintain, returning quite a bit of energy from Killer Instinct.

Advantages of Note:

Crippling challenge is an expensive (3 points) but underrated advantage. It forces your foe to drop their block and keep it down for 10 seconds. This is incredibly handy in PvP. In PvE, it also provides a 10 second taunt and a 10 second -20% damage debuff on your foe.

RECOMMENDATION: Near Definite Pick Up. The only reason you should not take this is if you are definitely going to pick up Assault Rifle, and do not need Two Gun Mojo to open up access to other munitions powers. Assault Rifle is a bit better than TGM.

Ranged Attack - Holdout Pistol and Breakaway Shot
Rating Below Average

These are grouped together because they are both so-so powers with very specialized use. Holdout Pistol does good damage when used with less than 5% energy, but that is pretty rare with the munitions set.

Breakaway Shot does a backwards somersault followed by a cone AoE damage attack. It also gives you a stack of Defiant! (10% damage resistance for about 20 seconds). The animation on this power is great, and is almost reason enough to take the power. But the general utility of the power is small, and the animation is long.

RECOMMENDATION: Avoid Holdout Pistol. Take Breakaway Shot only if you want the cool animation, or have completely unused power slots and want the minor defense buff.

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