Fallen Earth Intro Game Guide: The Factions

Article by WarrenHayashi (38,808 pts )
Edited & published by Michael Hartman (11,067 pts ) on Sep 23, 2009

This article introduces you to the six different factions that you'll encounter and do business with while playing the new Science Fiction MMO, Fallen Earth. We'll provide you with information on each faction, their history, leaders and the territory they normally inhabit in Fallen Earth.

How the Factions Work

In Fallen Earth, you can't really make friends with everybody in the game. You'll get the opportunity to do several missions for the different factions and as you accept these missions you start to make allies. You become entrenched in the faction as you undertake their missions, gaining in rank and standings as you complete each mission and the faction starts to achieve its goals. Every faction has two allied factions, one archenemy faction and two enemy factions, and the whole system works like a wheel.

Once you complete a significant mission for a faction, such as aiding in the capture of a conflict town or delivering important supplies, you gain reputation points with the faction. You also gain half as many reputation points with your allied factions, so if you gain ten reputation points with the Enforcers, you also gain five with the Lightbearers and Techs. You loose twice as many reputation points from your rating with your archenemy, and you loose an amount equal to your gain from your enemy factions. For example, if you gained ten points with the Enforcers, you would lose twenty with the Chota and ten with the Travelers and Vistas.

You can't maintain a long-term balancing act by helping everyone equally with this system. In the end they'll all hate you for being a waffling turncoat. You can however use these alliances to change your faction by working your way around the wheel. You can't make a jump directly from Enforcer to Chota. You have to go from Enforcer to Tech and stay that way for long enough to bring your Traveler rating out of the gutter and then work as a Traveler long enough to get your Chota rating up. When you first start changing factions is no big deal, but the longer you are part of a faction, the more difficult it becomes to change.

Every faction has different specialty Tradeskills, mutations and abilities. For example, the Enforcers are particularly good with combat skills, while Lightbearers are gifted with mutation skills. Some faction skills take longer to master than others, and you'll be able to pick up many things from allied factions, allowing you to branch out beyond the Knowledges that may be favored by your faction.

You do have the option of playing in a neutral organization within the game, but the tradeoff is a depth versus breadth experience. Neutrals can experience a lot more in the game since they aren't being targeted by an enemy faction, while engaging in a faction provides a richer, deeper play experience as players explore the inner politics, specialized Knowledges and community bonds of playing Fallen Earth in a group.

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The Chota

The Chota were a product of the great fall

The Chota are the Children of the Apocalypse and a product of the fall of mankind. Rather than choosing to rebuild society, the Chota reacted with a violent desire to destroy any semblance of past civilizations. They have a decentralized lifestyle and preference for chaos that has driven them to the wastelands. These fearless fighters are weakened only by lack of organization among their fractured tribes. Their primary strength is the number of members in their faction, their mutations and ferocity in battle. The Chota have a large percentage of mutations among their numbers due to their extensive exposure to the Shiva virus and radiation of the wastelands.

Each Chota tribe has its own leader, usually referred to as a Warchief. The only person who has some influence over the tribes is Redhand, the leader of the Chota revolt against Alec Masters. Redhand leads his own tribe but his word is often given due consideration by the other tribes of the Chota.

The Chota do have a central base of operations, but have settlements scattered all over the Province. The closest thing to a home base they have is Six Points, located in the southern end of Chota Gulch, where Redhand rules his tribe. The inhabitants live in ramshackle huts and tents among the badly damaged buildings.

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