With a total of 16 classes to choose from, it may be hard to know what your choices are when beginning Requiem Bloodymare. This quick guide aims to describe the sixteen basic classes available.
The Requiem Class System
When you begin a character in Requiem, you must first choose their race. Each race has four exclusive classes available, so players must choose their race wisely with a plan as to their final class.
A beginning character will be a Temperion from levels 1-10; a Temperion is simply a basic class with no difference from any other race/class available. At level 10, a quest line will allow the character to progress into their first basic class. This class choice will determine the character's final class choice at level 50. For example:
Bartuk (Race) -> Warrior or Shaman -> Warlord/Beserker (Warrior) or Forsaker/Mystic (Shaman)
An important note: In an upcoming update to Requiem, titled Memento Mori, characters will begin their first job choice at level 1, eliminating the Temperion class.
Turan Defender: The Commander and Protector
The Turan Defender is a master of defense, and is the class set best designed for tanking in Requiem. Defenders can use Plate Armor, Two Hand Bludgeons and Swords, Shields, and Axes, Swords, and Bludgeons. The Turan Defender can become either a Commander or Protector.
Commander
The Commander is a leader on the battlefield, and his skills are designed to charge into the fray fearlessly. A Commander's skills are focused on resisting negative effects, bolstering the attack of his party, demoralizing his enemy, and striking multiple enemies at once. The commander can even teleport around the battlefield.
Protector
The Protector is capable of buffing and healing herself and her allies. Though she has less health and attack power than the Commander, she offers a greater protection to her party through her spells.
Turan Templar: The Tempest and Radiant
The Turan Templar is the dedicate healing class set of Requiem with swift melee strikes. Templars are provided with many heals, debuffs, electric and holy attacks. Templars can use Leather Armor, Magic Shields, Wands, Bludgeons, and Staves. They can become either Tempests or Radiants.
Tempest
Wielders of electrical magic, the Tempest is a magician with the capability of healing himself. His magic hits more enemies for greater damage than that of the Radiant, and he can also slow his enemies with spells like Lightning Restraint.
Radiant
The ultimate healer, the Radiant uses her divine magic to recover her party's hitpoints and magic points. She also has the ability to silence her foes. Though not as powerful as other casters, she does have close range melee spells that can compare to that of the Xenoa.
Bartuk Warrior: Warlord and Beserker
The Bartuk warrior is the front-line melee combatant. Wielding massive weapons and wearing heavy armor, the warrior classes can deal massive damage at a slower speed. Warriors can both one- and two-handed versions of axes, swords, and bludgeons; they can also use shields and plate armor. The warrior can become a Warlord or a Beserker.
Warlord
The Warlord is a master of two-handed combat with poor long range skills, but more importantly, the Warlord is a master of buffs and debuffs. This means that their damage is weaker than a Beserker, but they provide great utility to a group and on the battlefield.
Beserker
The Beserker, also a two-handed master, can do massive critical damage with his weapon. He utilizes a rage mechanic, which can decrease his critical chance if not controlled properly. The Berserker can dash at their enemies in a blaze of fire and rage.