Aion Spiritmaster Class Guide - Levels 10-19

Article by TJSonntag (2,190 pts ) , published Oct 28, 2009

The Spiritmaster class in Aion deals three types of magical damage in the form of direct nukes, damage-over-time (DoT) spells, and summoned elemental spirits. Slightly less vulnerable than the Sorcerer, a Spiritmaster's minion is able to bear the brunt of enemy attacks while being quickly dispatched

The Other Side of the Fence

Fire Spirit 2Once you attain the 9th level, you will automatically receive the quest to being your rite of Ascension. At the completion of this quest, you will find yourself in your faction's capital city receiving your wings. Although you will still be using only cloth armor, you will now have a choice between Orbs and Spellbooks for your primary weapon.

Keep an eye open for manastones that boost your MP or HP, as well as those that offer a bonus to Magic Boost. Magical Accuracy is actually more important to you, as an unlucky resist can put you in trouble.

Your class-specific Divine Power (DP) ability is used by the summoned spirit of your choice in your Strengthening Spirit: Armor of Darkness / Light ability, which provides a substantial boost to your elemental's offensive and defensive abilities for 10 minutes. It is not wise to let your DP accumulate much beyond the 2,000 mark, as an untimely death will cause it to be wasted.

Rotation, Levels 10-12

Coco sittingFor these first few levels of your new career, you will primarily be getting yourself accustomed to operating as a team with your elemental spirit. The Fire Spirit, the only one available to you at this point, is able to auto-attack on your command and also to perform his own Thunderbolt Claw strike. When used by the Fire Spirit, this ability inflicts direct magical damage on the target. It will be very easy for you to pull the mob's attention onto yourself, so let the minion take a whack or two before you start nuking.

Once he's gotten a couple of hits in, wind up an Ice Chain / Frozen Shock and follow up with Erosion. If your knockback doesn't proc, or your Ice Chain is resisted, toss out your new Root of Enervation spell to slow down the mob's attack rate. A Flame Bolt at this point will probably end the fight, but if the mob makes it to your feet, a Stone Skin will absorb any damage it can deal out.

Rotation, Levels 13-15

Wind SpiritLevel 13 brings two new DoTs available from your trainer in Energy of Fire and Chain of Earth. CoE has the added benefit of slowing your target, but is on a shared cool-down timer with Chain of Ice. While questing, you will probably stumble across the manual for summoning your Wind Spirit, usable at this level. The Wind Spirit's Thunderbolt Claw strike does a little up-front damage and also applies a DoT (damage-over-time) spell to its target. If you're not so lucky with the drops, check the Broker or Trade chat.

You can now switch between Fire and Wind Spirits, using whichever best suits the situation and the mobs you are fighting. Although you probably won't notice much difference between them at this early stage, keep in mind that the Fire Spirit is a better "tanking" spirit than wind, and is more useful while soloing. If you're in a party with a real tank, the Wind Spirit will probably put out more dps.

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