I’ve always been a huge fan of the concept behind City of Heroes/City of Villains. I love the idea of playing as a superpowered hero or villain, designing my own custom character complete with backstory, and righting wrongs or committing atrocities in the name of justice or villany.
I was right there for the beginning of City of Heroes, played in the beta, and spent a good amount of time in the game. Ultimately, while I loved the in-depth character creator and overall aesthetic of the game, I became disillusioned with the repetitive mission structure and lack of variety overall.
While I have reactivated my account on several occasions, the game never hooked me the way World of Warcraft did.
When I first heard about Champions Online, I was incredibly stoked. A fully-realized superhero game, backed by a classic, respectable license, by the designers of City of Heroes, what’s not to like?
After playing the open beta, I can honestly say: quite a bit. I’m not expert on game design; I’m just a fan who saw enough in his open beta experiences to decide that perhaps Champions Online is not all I had hoped it would be. Several factors combined to convince me to change my mind about the game.
This isn’t a full review, rather one player’s experiences and opinions about the open beta experience.