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A highly anticipated part of Warhammer: Age of Reckoning for many players was the prospect of playing a Greenskin character, the overarching name assigned to Goblins and orks. The most unique to the game, and one of the most played Warhammer Online classes at launch, is the Goblin Squig Herder. While on first glance similar to a hunter, the Squig Herder is able to get inside his Squig pet and take direct control. The unique class aside, the character of the Goblin in the Warhammer universe is incredibly well defined and very entertaining, making Greenskins one of the most popular race choices in Warhammer Onlne.
Warcraft's Goblins first captured the imagination in Warcraft III, the game that originated many of the characters and races that make up World of Warcraft. Thrall, Arthas, Rexxar and his bear Misha were all present in Warcraft 3. In fact, the origin of Arthas' sword Frostmourne has roots in the third installment of Warcraft. Tauren and Night Elves made the transition to WoW, but sadly Goblins remained unplayable.
Blizzard is now capitalizing on the popularity of the green skinned money grubbing Goblins by finally giving them their place in World of Warcraft. With the release of Cataclysm, Goblins not only become playable, but get some very impressive racial abilities, including a rocket belt and a personal servant that allows bank access in the field.
Certainly there are some differences in the penny pinching Goblins of Warcraft vs Warhammer Greenskins who are a bit lacking in the brain department. World of Warcraft's Goblins are intelligent, thrifty and inventive, whereas Warhammer Goblins are tribal, primitive and reproduce through spores. In both games though, Goblins are the race with the most personality.