I’ve found that a good starting point to help people better choose their characters is through the conceptual. Especially with City of Heroes, where there is so much customization available to you, a general concept of a character might be useful. Do they have some sort of elemental control, like maybe fire or ice? Do they use a weapon or not? Can they take a lot of damage and stay on their feet? You could even give them a bit of an off-duty personality. Having a general character concept when you start might better help you figure out what exactly he or she does to fight or cause crime. The role a character plays is also important, but for the most part the following characters’ roles are similar enough to not matter significantly.
Ultimately, there are no wrong decisions and if you find that you don’t like the character you’ve created there is nothing stopping you from starting another one. For first time players I highly suggest playing your first character through to level 5, or even level 10. It doesn’t take that long to reach these milestones and keeping with your first character will give you a better sense of the game and how to play it. Generally I’ve found that when a player reaches level 10 for the first time they’ve got all the building blocks necessary to expand into the more difficult ATs.
Continue onto the next page to get a better idea of the Blaster Archetype and the sets you’ll be able to choose from.