If you've been playing World of Warcraft for awhile then you've probably noticed that as you reach higher levels, the stats you find on items become a whole lot less straightforward. At early levels the five core attributes are the stars of the show. It is fairly clear which ones you want for your class and spec, and which ones you don't. The problem is, as you level higher and higher, you start to see some new stats that can just be downright confusing. Haste? Armor Penetration? Defense? What do these things do for me?

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The folks at Blizzard are on the same page as us - finally. They've realized that the current state of stats and attributes (not just on gear, but on consumables, buffs, etc) is a disaster, and that hitting some of these numbers like the
hit cap,
defense cap, and others is a total nightmare for fresh level 80s. So, they've promised to streamline the system. Several announcements were made at
BlizzCon 2009 that shed a lot of light on where they're going with stats and attributes in the very near future.
As always, keep in mind any and all of these things are subject to change anytime before the World of Warcraft: Cataclysm expansion is actually installed on your computer - and even then, not even that is safe because of Patching. Enjoy.