Hill's first argument centers on the issue of popularity. If 11.5 million people play the game, the thinking goes, it must be good. But as Hill notes, there's no shortage of examples when pointing to entertainment that may be wildly popular but without redeeming qualities. Hill compares World of Warcraft to "the cult of celebrity and the pop charts."
But WoW isn't Britney Spears, it isn't Megan Fox, and it isn't US Weekly reporting on what Jennifer Aniston had for lunch last Thursday. Gaming itself itself may no longer be a counterculture, but gaming -- and MMOs in particular -- is still an activity largely restricted to folks sitting at home, on their computers or at their consoles. People don't pony up $15 a month and $80 for two expansions in addition to the base game because they think they're getting in on some exclusive club. They do it because they geniunely enjoy the game.