World of Warcraft: Trial of the Champion Guide

Written by:  • Edited by: Michael Hartman
Published Aug 24, 2009
• Related Guides: World Of Warcraft

Never been to World of Warcraft's newest instance - or having some problems? Check this guide for all the tips, tricks, and strategies to beat Trial of the Champion on both normal and heroic!

An Introduction to Trial of the Champion

Coliseum Outside Trial of the Champion is an instance located in the Argent Tournament grounds of Icecrown. Added in patch 3.2, it has both 5-man normal and heroic versions available and takes about a half hour to complete.

On normal mode, items that drop are all of item level 200. Heroic mode offers drops that are item level 219, and each boss will also drop an Emblem of Conquest and Champion's Seal.

There are three boss encounters. The first boss encounter is the Grand Champions, in which you'll face three random champions of your opposing faction. The second encounter offers either one of two bosses: Argent Confessor Paletress, or Eadric the Pure. The final encounter is against the Black Knight.

A special note: During any time, on both normal and heroic modes, players may exit and re-enter the instance; players are not locked out by the boss encounters.

The Faction Champions: The Joust

As you enter the Coliseum, Argent mounts and lance racks will appear along the side walls. All players must equip a lance and mount up on their faction appropriate mount, as the fight will begin as a joust.

One player should then speak with Arelas Brightstar (A) or Jaeren Sunsworn (H). This announcer will introduce each player in turn, and then call forth three random champions of the opposing faction. The Faction Champions are as follows:

Alliance Champions:

  • Preparing For the Joust Ambrose Boltspark, Grand Champion of Gnomeregan, Mage.
  • Colosos, Grand Champion of the Exodar, Shaman.
  • Jaelyne Evensong, Grand Champion of Darnassus, Hunter.
  • Lana Stouthammer, Grand Champion of Ironforge, Rogue.
  • Marshal Jacob Alerius, Grand Champion of Stormwind, Warrior.

Horde Champions:

  • Deathstalker Visceri, Grand Champion of Undercity, Rogue.
  • Eressa Dawnsinger, Grand Champion of Silvermoon, Mage.
  • Mokra the Skullcrusher, Grand Champion of Orgrimmar, Warrior.
  • Runok Wildmane, Grand Champion of Thunder Bluff, Shaman.
  • Zul'tore, Grand Champion of the Darkspear, Hunter.

Each Grand Champion will enter with three additional champions. Once the event begins, these three champions will move to the middle, one faction at a time. The group should engage and take down these down.

Once all nine faction champions are down, all three Grand Champions will move to the middle on their mounts. This portion of the fight is also a joust, and players should focus one Champion down at a time. Once a champion has fallen off their mount, they will lay flat on the ground, and occassionally get back to their feet and begin walking back to the mounts along the side of the Coliseum. It is important that players continue to keep these fallen Champions on the ground by "trampling" them - that is, simply riding over them with their mount whenever they rise from the ground. If the Champion reaches a mount, they will have to be taken down again, though from a lower health pool than before.

If a player is knocked off their mount at any time, they may run back and obtain a new mount, but are vulnerable to being trampled and killed.

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Gatwaz Aug 28, 2009 12:54 PM
phase 2 of dark night fight
if you have a death knight in your group have them pop army of dead and they will take care of the Dark Knights own army and you can collect your epics reset instance and repeat :)
 
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