
click to enlarge
The most recent big casualty of our capitalist system was the Matrix Online. If ever a universe seemed a natural fit for an MMO game it had to be the Matrix. It featured people jacking into a virtual world and running amok trying to defeat the system. It provided an obvious appeal for fans of the films and gamers seeking an alternative to fantasy or spaceships. The developers took a different approach but even before release in 2005 the game seemed to be in trouble. Ubisoft shirked their agreement to co-publish, the last two films didn’t do as well as expected at the box office and the MMO game sector was becoming more overcrowded than ever.
Warner Bros. and Sega ended up publishing and after a couple of months Sony Online Entertainment took the operating rights from developer Monolith. The game was set in the virtual Mega City where most of the film is set. Players were divided into Coder, Hacker and Operative classes and there were various opposed factions. The story from the films was continued in the game and unfolded via new missions and chapters. The game was slow to build an audience. It had a strong focus on combat but visually speaking it was far from the prettiest MMO game on the block. It also lacked variety with repetitive missions and it had more than its fair share of bugs.