Being able to spread wings and fly around, or save yourself from otherwise lethal falls by gliding down to safety is just the beginning. Characters also receive divine power points (DP) from fighting which accumulate and can be used in emergencies to execute much more powerful abilities than normal. This of it as something like a limit break. Basic combat focuses around combo chains, where the player uses several weaker abilities to unlock much stronger skills at the end of the chain. Some of these chains only pop up some of the time, adding a fast paced, surprise, twitch element to combat.