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Players use the term enchantments to mean items added to a piece of armor or weapon that add stats to the item. Mages need to go for spell power, hit, crit, and haste. (Spell power is the most important of these stats.) Enhancements from enchanting or from other trade skills further increase these stats. Enginers can add spellpower to their cloak and have it funciton as a parachute. Only
engineers can use tinkered items. (Mages also get featherfall and do not have a need for the parachute function.)
Major Enchantments exist that add spell power to gloves and your weapon. Crit percentage adjustments exist for the shoulder, although this adds attack power which a mage does not need. Because spellpower, crit rating, and haste commonly appear on caster gear, enchantments that add to the mage's hit ratings take great priority. Hit rating gems allow the mage to help make up for the lack of gear that boosts a caster's hit rating.