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The most recent of its kind to make the MMO scene,
Runes of Magic has been compared to World of Warcraft - and rightly so. Just one glance at the user interface and it's easy to see the basis for this observation. Right down to the fonts used, the creators' fondness for the MMO giant is immediately evident. Instead of focusing on the similarities, however, it may be more helpful to look at RoM's different attributes. Digging into this game will show the influences that Everquest, Dungeons and Dragons, and other games have had on it.
The class system begins much most other RPGs, but at level 10 characters are able to select a secondary class. When well-planned, this secondary class can enhance and complement the primary class a great deal. For instance, a Warrior who takes the Priest secondary can evolve into somewhat of a Paladin, with heavy armor and the ability to heal himself. Other class combinations work similarly and contribute a great deal to individuality and character customization.
Also in Runes of Magic, real life currency can purchase in-game Diamonds, which are then used to buy items, equipment, and "encyclopedias." These manuals teach the character various tradeskills. Buying a mount, changing a character's hair style, and other luxuries are about the only things players can spend these Diamonds on. At this point, it does not seem likely that anything purchased from the Item Shop would be of use to PvPers, and so the argument against extraneous currency in a F2P game would seem to have little weight here.