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Michael: Thank you for taking time out of your day to answer a few questions. First, let’s get a little background information about you. What is your name and position at DigitalFlux Entertainment?
Ted: My name is Ted Southard, and I’m the President at DigitalFlux Entertainment, as well as project lead for Epic Frontiers.
Michael: In regards to the game itself. Could you give us an overview of the game world as well as a brief overview of the storyline?
Ted: Sure. Epic Frontiers takes place in a Nebula which contains a number of systems. The game will “begin” on the planet of Chi’Hamak, which contains a number of factions competing over various parcels of land. As with most things throughout the nebula, things had ground to something of a stalemate.
However, in recent times- approximately 20 years ago, in the gameworld- an interstellar pandemic swept through all of the known systems and ravaged every culture and faction it encountered. Curiously, many children were left unaffected, and were gathered into orphanages and raised by their respective governments in isolated conditions while society collapsed and reorganized itself.
At the point where the game takes off, you play one of this new generation of orphans who are being set loose on the world to make your way. And as you can imagine, the pandemic has upset the interstellar status quo quite a bit, offering plenty of opportunities for intrigue and action.
Michael: What is your target audience for Epic Frontiers?
Ted: Our target audience are those players aged from 18 and up who are looking for a deeper MMO gameplay experience. We’re aiming for those looking to focus more on the gameworld and less on grinding and XP, which is why our game does not contain extremely limiting factors such as classes or levels.