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As stated earlier in the article, the game’s combat is very much like Gears of War. The characters are fully customizable but they still retain a bit of that hulking, overly-muscled look that made Epic’s third-person masterpiece a treasured piece of gaming history. Weapon usage is also very similar to GoW, insofar of how the characters shoot, switch weapons and sprint. Ultimately, this is a good thing considering that most of the stages appear to take place in desolated urban environments and through segments of war-torn cities. So the gritty, movie-feel that Project E’s visuals emit really help sell the game as being an immersive, post-apocalyptic, online experience.
Now the only thing that has been sparsely discussed is the variety of weapons that will be available in the game. We do know that weapon classes will obviously be available, such as sniper rifles, shotguns, assault rifles and machine guns, but how many of each weapon will be available and whether they can be fully customized was not revealed.
There are a lot of neat features in this game that are definitely worth exploring and I’m sure MMO gamers looking for more action in their online experience will be stoked to play this game when it finally becomes available.
GameHi’s Project E will begin alpha-testing soon and will be widely available to North American PC gamers in early 2010.
For more MMOFPS action and games within this genre be sure to check out Bright Hub's MMOFPS Game Directory.