Once Runecrafters reach level 44, they are probably going to head to the Nature altar to gain faster experience. You can only run Nature runes if you are a member, and the designated world for running Nature runes is world 36. Like mentioned for Air runes, you can also go to the Runescape forums to find private people to run runes for.
The Nature altar is located North of Shilo Village on the island of Karamja. There are two routes you can take to get from a bank to the Nature altar fast and efficiently. The first is to use the Zamarokian Mage, located northeast of Edgeville to teleport you right inside of the altar, and then use an amulet of glory or ancient magic to teleport you back to Edgeville to bank. The other way is to run from Shilo Village to the altar, as long as you have completed the necessary quests to gain access to the city.
To make Nature runes, you have to use pure essence. Of course this costs more, but the runes are worth more, so you end up making more profit. The only bad part is the Runescape player’s saying, "You need money to make money" holds true for these runes and also Law runes which will be talked about next.
You won’t really find people making multiple Nature runes per pure essence and giving them all to you. Usually, Runecrafters stay at Nature runes until level 65 and then head to Law runes. However, people with 92 Runecrafting may come back as they will be able to make double the Nature rune per pure essence.
Once Runecrafters can do this, they will often still make Nature runes for rune runners, but keep half of the runes they make and give the other half back to the runners for more pure essence. This way the rune runners get their Nature runes and the Runecrafter also gets the same amount of Nature runes, giving them a chance to make a profit off of the process. Until level 92, Runecrafters usually use this process to get fast experience.
Read on to the next page where we talk about running Law runes.