Ever wanted to build your own MMORPG, something that you built, can expand, change, diversify, and more? Wondering where to get started? Need to know the Engines from your Entities, or perhaps you need something more Turn-Key? Have no fear, your guide is here!
The Introduction
So, you want to build an Massively Multiplayer Online Game? It's a challenging process, but it can have great results, some so great that it can acquire you a financial method to sustain yourself forever! Of course, something as challenging as this needs a place to get started. If you follow this guide, I hope you will get that ground you need to get started on. I give the knowledge i've gathered fro
m the years of watching the industry, in hope you see where you stand, and where you want to go with your *Possibly* next best WoW.
Before we start down that road, you need to ask yourself these questions:
- What kind of MMO do I want, do I really want an MMO?
- Where do I want to go with this (Financially)?
- How much will I Invest? (WIth Question #2 in mind)
- How much time can I dedicate?
Once you are past these four questions, you can get into the meat of the project, which would include designing it, coding it, testing it, and finally, releasing it. With the millions of things in between. But in order to start somewhere, we start with the four questions above, and we'll be covering them as we go through your start through an MMOG Production.
Before you start, consider as well a combat dicitonary and general dictionary of MMORPG Terms, so you arn't out of the loop
1. Do I want an MMO? If so, Which?
Before you begin to make an MMORPG, make sure of course you know what one is, and some terminology of the subject in both the general fields, and also specifically on several game mechanics.
Question one brings up something very important, for your answer to it will decide how to pursue the project. It will tell you your Resources, Market, Audience and Competition. These four concepts explain what your goals will be once your MMOG is actually on the field for being played.
First off, let's go back to the question. Do you want an MMO, and if so, which?
And Massively Multiplayer Game is a feat in its own. There are games out there that have multi-million dollar budgets, and finance
s from Massively Multiplayer Games, and the world takes them seriously. No longer are MMOs the home made server creations of the 1990s. They are businesses, complete with CEOS, and Budget Meetings. That doesn't mean your MMO needs all that, but it's something to consider before stepping into the big leagues? It's dog eat dog, and you need to take the heat.
However, an MMOG has its benefits. Its a type of game that is online, and creates a dedicated audience. People come back to play, because the game is always updating, and offers player to player experiences. It isn't your average game that you download and play alone, or when others are about. There are usually people ALWAYS around in a popular MMO, its an addiction (some say,) and it can grab you right in.
So you want to build that MMO? Well there's several ways to approach.
Build Your own MMO! The Series!
Ever thought of it? Having your very own world, that you built (By yourself, or as a team) with your own time, resources, and elbow grease, but you just don't know where to start? Have no fear! When you finish reading this series, you will know where to get started!