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Now that you’ve applied three charges of defend and have issued a challenge to a worthy opponent, it’s time to start the match. Jousting is basically all about taking advantage of opportunity, so just be ready to capitalize on each one that arises and you should have no problem
achieving victory.
Always be prepared to deliver a Thrust or two immediately after issuing the challenge. It’s a good way to get a head start while your opponent is still riding out from their starting position. When they are in close, trade Thrusts with your opponent until they turn to open up enough distance for a charge. Watch your action bar until Charge becomes active, then press it as quickly as possible. If your timing is right, you should be able to close the distance to your opponent before they can fire off a Charge of their own.
This won’t always work, but a quick reaction will occasionally allow you to emerge unscathed.
Your charge will damage your opponent as well as remove one layer of Defend from him. As the momentum of your Charge carries you past your opponent, it is occasionally possible to get off a single Shield Breaker as you turn back toward them. I always mash on the Shield Breaker button as I turn just in case. If you succeed, your opponent should be down to a single shield and you can get in a couple Thrusts while he is defenseless before he turns to open up distance and the process begins to repeat itself.

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Here’s the condensed version:
- Have 3 charges of Defend up before issuing your challenge.
- Use thrust while your opponent is close.
- When he turns to open up distance, use Charge as soon as it’s available.
- Fire off a Shield Breaker when turning back to your opponent after your Charge.
- Thrust at your opponent until he again turns to open up distance.
- Immediately reapply Defend if you are hit with a Shield Breaker or Charge.
One final caution: Champions are notorious for running out of bounds while you are fighting them. If you get the message about staying within the Argent Tournament grounds while you are fighting, start working your way back toward the Champion’s Ring. You may take a bit of extra damage on your way back, but it’s better to extend a fight than to be immediately disqualified when you are forcibly removed from your mount and have to start fresh.