
click to enlarge
When you start out with Cultivation in Warhammer, you are only given one plot on which to grow a seed. As you increase your skill level, you will gain additional plots of land, up to four total. You’ll gain a new plot for every 25 levels you gain until you’ve maxed out. You can only grow one seed per plot, which is precisely the reason that the Cultivation skill takes so long to develop.
On your little plot of land, there is a spot for your seed and three spots for “additives” – water, soil and nutrients. While these additives are not necessary to make your seeds grow, it can facilitate a faster growing time and improve the finished product.
The only thing that you actually need to grow a plant is the seed and a plot to cultivate it in. However, using additives will decrease the amount of time it takes for your plant to reach maturity (allowing you to harvest sooner and put a new plant in its place, inevitably lessening the time it takes you to level) and increases the likelihood that you’ll get a “bonus” or “Special Moment” from your crop. You can buy these additives from merchants in any town – you can usually pick up the lower quality additives (like a Rusted Tin Watering Can or Arid Soil) for 15 copper or less.
Seasoned cultivators have different approaches to the use of these additives. Some choose not to use them at all, some use them only when they have a crop to push and others use them every time they plant a seed. There are also disagreements as to whether a “high end” additive is worth the price – many cultivators feel that any additive, even those that are cheap as dirt (pardon the pun) will get the job done.