
click to enlarge
If you are interested in examining some data then check out
mmodata.net for more. It is disappointing that developers and publishers are not more transparent when it comes to numbers but then they only stand to gain from an announcement if the numbers are good and everyone seems to pale into insignificance next to the ridiculous popularity of WoW. This leads to us to an interesting conclusion. That the success of an MMO game can be made or broken by consumer confidence much like the success of a company in terms of share price. If numbers are perceived as low that will actively discourage new players and vice versa. WoW is benefiting from a positive feedback loop while other MMO games are dying a slow death due to actual or perceived low numbers. It is somewhat unfair because the quality of the game is what should really be getting judged. People should play things and decide for themselves but when you think about it consumer society in general suffers from a herd mentality. Not to denigrate
WoW fans but there is no way that the quality of the game is reflected proportionally in the numbers when compared with other MMO games.