In November of 2007, a little over a year since the retail opening of Face of Mankind, it was forced to close its doors from a cease of development from their publisher, Ojom. The game proceeded to close the servers for what seemed permanently. Duplex Systems attempted to recreate a new game from the ashes of Face of Mankind known as "Rebirth", Rebirth in its own was unsucessful and proceeded to close.
Then came a "Coming Soon" message across of the Face of Mankind Homepage, It was back.
Face of Mankind officially returned on December 1st, in 2008. The homepage came alive with much of the old Face of Mankind content that those remembered, including the old factions, storyline, and content of the original Face of Mankind, scrapping most of the thoughts that came along in a short living "Rebirth"
The new producer of FoM, NeXeoN Tech, is new to the playground, but they are indeed greatly thanked by the Face of Mankind Community for their dedication in helping Duplex Systems bring back the game. Be sure to check out their website for information on them
With the return of the new, new, new Face of Mankind, one can only wonder what to expect in the coming months. Unlike the original Face of Mankind, the game is taking a different approach in several of its past concepts and ways of gaming. First of all, the Game Mastesr, who in the original FOM were in charge of both player support, and planning player Roleplay events and storylines for people to follow, are instead only working on support. It was declared by Duplex Systems that all ingame political and social conflicts will be created and handled between players, rather managed by Game Masters