Warhammer Online: Tier 2 Altdorf Sewers Guide

Written by:  • Edited by: Michael Hartman
Published Apr 27, 2009
• Related Guides: Tank

The Empire City of Altdorf is a huge area, and contains dozens of quests, instances and oddities. One of the more significant areas is the large network of sewers running through the city, which are infested with Skaven. Here is a guide to the areas accessible in Tier 2, and how to get through them.

Altdorf's Underbelly

Altdorf contains many mysteries, and one of these is the sewers system, infested by skaven. In Tier 2, three particular instances are open to you, each with their own challenges and rewards. These instances are recommended for a group of six players rank 13 and above, though it is not impossible for a group to bring some slightly lower members along and still succeed. In terms of composition, it would be best to have two tanks, two dps and two healers, but the tanks are the only ones that are truly vital – the last wing will be extremely hard without them. Other than that, all you need are you strength and your wits.

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The Locations of the Altdorf Sewer Wings

Wing 1

Wing 1 is by far the easiest of the sewer instances. It is located south of the Bright Wizard college, and can be done with a group of players 12-15. This instance is, compared to the other wings, extremely short. The mobs in this instance range from level 13 to 15 and come in groups of two and three, rarely four. The pulls are not difficult with decent healing and tanking and hold few surprises. One exception is that about halfway through the sewer, you will encounter a couple of groups of skaven that include assassins, invisible enemies that will beeline for your casters – take these down first. Barring any unforeseen mishaps, you should reach the boss in one piece.

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Kokrit Man-Eater

Kokrit Man-Eater

Kokrit Man-Eater is not a tricky fight in that he is a relatively straightforward boss, but it can be difficult unless everyone involved is paying attention and knows their role. He wanders back in forth in a room at the end of a short hall – it is best to have your tank pull him into the doorway and to have your casters and RDPS at the end of the hall. This is because he has a not insignificant AoE with a decent range. This can hurt a lot, but as long as your ranged careers stay far away there should be no problem. He also has a ranged goo attack that does some damage, but can be safely ignored if your healing is at all adequate. Once downed, Kokrit Man-Eater will drop 1-3 Keeper's Boots and some other blue or green gear.

Wing 2

Wing 2 is much more of an instance, containing significantly more mobs, a mini boss, and a pair of final bosses actually worth mentioning. Wing 2 is easier to get to, located just a little ways northeast of the main square in Altdorf. It is not recommended that you attempt this instance without your party having an average level of 15. This wing features a somewhat more rounded lineup of enemies, including the mainstays that you fought in Wing 1, but with a few surprises, the most important of which are the plague monks. These baddies have a nasty aura, so tank them away from the group and take them down first. There are also more assassins here, so be sure to protect your casters from any unwanted attention.

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The Bulbous One is Chaos Spawn, Like This

The Bulbous One

The mini-boss, the Bulbous One, is a level 16 Chaos Spawn hero that dwells in a side room halfway through the instance. He is fairly easy if you brought along enough DPS. He has an aura that does AoE damage and he will stack a debuff on his highest aggro target. Stay on task and kill him quickly, and you should have no problem. He drops random rare and uncommon items.

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