When MMO Drama Causes Real Life Violence

Written by:  • Edited by: Michael Hartman
Updated Jan 15, 2010
• Related Guides: MMO | Abc News

It doesn't happen often but every now and then the virtual world infringes upon the real world and a disagreement in a massively multiplayer online game has horrible consequences. Whether sparked by theft, competition or the need for cash to pay subscription fees real life violence is the result.

Escape from Reality

Games are a great form of escapism for people. We get to leave our everyday lives behind and become fantastical creatures and heroes in fantasy worlds. When it comes to massively multiplayer games we get to join a whole new world with its own rules and society. We step through the wardrobe, go down the rabbit hole or more accurately log in and emerge as something else. These are places, where, in contrast to the real world, we can make a difference, we can be truly important. We can form alliances and fight battles without real life consequences. Or at least that’s the theory. Sometimes the emotional investment people put it into their online lives is so great that their anger can spill over into reality. The problems that their in game avatars face become so important to them that they can provide a trigger for action in the offline world. In this article we take a look at when MMO drama causes real life violence.

Stabbing in Australia

World of Warcraft
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In October 2008, ABC News in Australia reported that a 21 year old student named Zhenghao Shen had been charged with causing grievous bodily harm and refused bail by the Australian Capital Territory Magistrates Court. He had been playing World of Warcraft with four friends when the victim asked him to turn down the volume on his computer. Shen ignored him and the victim asked again and again before becoming frustrated and challenging Shen to a fight. Shen apparently stabbed him in the head with a chef’s knife and severed one of his fingers.

Clan Warfare Beating in Russia

Back in January of 2008, Russia Today reported that a 33 year old man named Albert was beaten to death in the streets of Ufa by members of a rival clan from an MMO game. Gamers in their thirties, the Platanium clan apparently sparked the argument when they killed a rival member of the mostly student Coo-clocks clan online a few days before New Year. The two clans engaged in a bitter war in the game which led to them agreeing to settle the dispute by meeting in the real world. One man was charged with murder after the attack, but Albert’s sister Albina reported that the rival clan continued to send death threats to her family.

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guest Jan 22, 2012 11:47 AM
RE: When MMO Drama Causes Real Life Violence
I think this article, does a good job of conveying the narrow view held by a good number of people who dont  play online virtual games. Yes. It is true problems will arise from the role play aspect of the game. They may spill over into heated arguments in private chat rooms but the cause of real violence by members of any MMO to another player is almost nonexistant for the reasons you gave. Not rare. It doesnt happen period. It may start as something as small and insignificant as such but by the time it escalates to the point of violence its typically because someone did something to someone else that had real life repercutions. For example. If I steal money from you. And you want to kill me for it. Aside from us both playing the same game there is no other common ground. A thief isnt a thief because he plays one online. He is a thief because he is a thief. Now you're broke in real life. You're  violated and distraught in real life. So when some one takes real life actions its not because of a virtual disagreement. The thing is if  you did respond with violence some news paper will put out an artical with a headline that reads " Kid gets beat up and hospitalized over video game." The kicker is you and I know it wasnt the game that caused me to steal from you. Nor the game that caused you to kick my ass. The other thing i found off is you implying there is something wrong with investing alot into your Avatar or online persona. Its a relaxer, or hobby. A way to escape as you said. And as in any social arena there are clicks, slanderers, rumors, and of course the pariah. With ease you can be on black balled. Then the game is no more. Most MMO's require grouping. See how far you get or how enjoyable the game is once your name is slandered, and reputation tarnished. You wont be able to play the game anymore. At least not enjoy it as it was intended. Now all the money and time you invested into the game is a big waste. For example. I Own a business on one of these games.
 
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