As far as playing a Witch Hunter in the game goes, this lore has very little impression on the actual class mechanics. In metagame terms, Witch Hunters use a combo point system, similar to Witch Elves, to amplify the damage of their special attacks. Witch Hunters have the ability to lurk in the shadows, remaining hidden, then jumping out an ambushing their victims dealing a stunning amount of damage very quickly. The points the Witch Hunter career uses are called Accusations. The idea is that, as the Witch Hunter accuses his victim with his blade, leveling accusations against them, they will be incited to confess, at which point the Witch Hunter can use a special ability involving his pistol to finish them off. Witch Hunters also offer powerful boons to themselves and their allies by way of "anointing" or "blessing" their weapons, so to speak, causing them to inflict additional damage against their enemies. As with any class, they come with a full range of buffs and debuffs. This class should appeal to those that prefer the indirect approach of attack, preferring subtlety and ambush to frontal assaults.