Path of Carnage
The Path of Carnage focuses on enhancing the Witch Elf's single target high damage attacks, and also offers up a few multi-target attacks should the player decide to put points into them. Many of the abilities in the Path of Carnage allow the Witch Elf to bypass a target's armor, as well as deal increased damage. The Path of Carnage does not rely on damage over time (DoT) abilities, special positioning, or states like Prowl to be effective, making it one of the simpler yet more versatile paths.
Path of Suffering
The Path of Suffering greatly enhances the Witch Elf's poisons and kisses, aka buffs and debuffs, simultaneously draining the enemies power and using it to increase the power of the Witch Elf. The Path of Suffering is mainly about damage over time effects, which lowers the Witch Elf's burst damage while enabling her to handle multiple targets at once and do some basic crowd control.
Path of Treachery
The Path of Treachery enhances the Witch Elf's stealth and subtlety, making her a highly skilled assassin, capable of powerful ambush attacks as well as patient lurking in the shadows. The Witch Elf gains bonuses when attacking from the side or behind her target, making stealth the most important aspect of this Path. While the Witch Elf will be extremely deadly when she gets the jump on an opponent, she loses her advantage if the enemy takes her by surprise.