The Lore-master's magic is categorized into separate categories, some of them which are: melee, knowledge, nature, signs, and cures. For example, knowledge spells lets you control the environment, raising the temperature or influencing the air, thereby limiting an opponent's movements, attack, or defense. Cure spells revive fallen allies or heals those who are wounded. Once you get all your spells through level 10, use them often to become familiar with their strengths, so you will understand what the Lore-master is all about from here on out. Don't be too concerend how soft the Lore-master is from the beginning, because more powerful skills and abilities will eventually be available to you, like Warding spells. With these spells, you can create an area of the environment to hurt specific enemies that step in there, lowering their defense and reducing their hit accuracy. Through the first few levels, there are two things that you must know about your Lore-master: understand the benefits of your pet Raven's abilities and don't rely too much on your staff in combat. Your Lore-master is not a fighter. Don't ignore your first few spells that can reduce your enemies' accuracy, parry, attack, and speed. Take advantage of them. Learn to do this effectively, and it will have benefits for you in the future, so you will know how to complement them alongside with the later spells you acquire. The next part of my introduction to the Lore-master will be tips to improve the class better from the beginning.