LOTRO Minstrel Guide: Damage, Other Skills, and Traits

Written by:  • Edited by: Michael Hartman
Published Jan 22, 2009

Even though you are the main healer, soloing and other situations require that you do damage. Minstrels also have a stack of odd little Skills that can make all the difference in tough fights.

Doing Damage

First off, as discussed in the previous article, your Tier 1 and 2 Ballads do damage and give you some kind of buff, while advancing your Tier, which is even more important when doing damage or soloing than when focused on healing.

You start the game with Herald’s Strike, which will give you an incoming healing buff. It which helps if you are grinding in solo melee or are forced to engage a mob when grouped. At level 16 you get Noble’s Cause which, the next three times you use Herald’s Strike, eliminates the cooldown, increases the damage, and gives a small group wide heal on Herald’s Strike.

That combo won’t be as useful as Piercing Cry (level 2). It does good damage and has excellent range. The only reason not to use it as your main pull is that Ballad of Resonance gives you a Tactical Damage buff and starts your Tiers moving, so it is nice to open with that. If you are focusing on damage, use Piercing Cry whenever it is up.

Level 14 gets you Echoes of Battle, a novel combination of damage over time and a toggle Skill. When activated, ghostly swords (scaled to the size of the mob, it looks amazing on big stuff) appear and whack away, doing Beleriand Damage, in exchange for a power per second cost from you. Though not noted in the description, this skill seems to draw quite a bit of agro. Having War-Speech (described next) on turns the Skill into Timeless Echoes of Battle, which does more damage.

War-Speech: DPS for the Minstrel Plus Ranting Hobbit Animations

War-speech is a Toggle skill with a pretty long induction to activate, but no turn-off time, so if you’re going to use it, you want it on before the fight starts. Perhaps better than the game mechanic impacts is that the induction animation features the Minstrel shouting and flailing their arms in gesticulation with the fury of history’s greatest totalitarian militants. Seeing a Hobbit do it is really cute.

Anyways, in addition to the Timeless tweak to Echoes of Battle, War-speech also reduces the cooldown and increases the critical chance on Piercing Cry. Most noticeably there are damage dealing skills that are only available when War-Speech is on.

Call of Orome (level 22) does good AOE damage and leaves the targets debuffed against Light Damage, so it is good to throw it before Piercing Cry. Call to Fate damages a single target. Call of the Second Age does AOE, and gives your group a combat run speed buff, but has a longer cooldown.

There’s the good news, the bad news is your that having War-speech on reduces your heals to 50% effect (more if you slot enough Warrior Skald Traits), so it is generally used solo. Make sure you turn it off when the tide looks like it might turn. You can try to finesse having War-Speech on in a group, particularly depending on the group’s make up, but if anyone dies, you failed to fulfill your role, and others have every right to be unhappy.

Other Skills – Crowd Control and Agro

Minstrels actually have more crowd control than they get credit for. Cry of the Valar (level 12) is your first shot at crowd control. It is an effective fear, but fleeing enemies may activate and return with adds when it wears off. Be careful where you use it, but it is better than dying.

Song of the Dead (level 18) will put an undead mob to sleep, but has a long induction so it is best used before a fight. Song of Distraction (level 34) has to be used outside of combat, but it still has to be one of the most underused Skills in LOTRO. You can use it to more or less turn off a mob indefinitely. It won’t respond to calls from nearby mobs, so you can pull something standing right next to the Distracted mob. The only way to agro the mob is to hit it or step almost directly on it. This makes thinning out or sneaking past mobs a lot easier.

Where crowd control fails, agro management takes over, and you have few options here. Anthem of Compassion (level 24) is useful and helps you against all mobs. Song of Soothing (28) is good if a single mob is beating on you and you want it to stop, but the induction time makes it tricky to use if it is being set back and you need to heal the damage you are taking. The best thing you can do if getting beat up in a Fellowship is say something and hope someone can take the assailant off your hands.

Showing page 1 of 2

Comment

Showing all 1 comments
 
Harna Jan 26, 2011 9:22 PM
Solo Mini
decent guide, there is a work around for all those mini's that solo most of the time but want to fit in with group play, do a bit of hybriding, this tends to work well in the pre 40's and you'll find that you can solo even Con Elites with relative ease, I suggest going 2 Skald Rest in Protection of Song, that way you get your crit boost on piercing cry, balad damage/or cost reduction and all the nice stuff and groupability
 
blog comments powered by Disqus
Email to a friend