First off, as discussed in the previous article, your Tier 1 and 2 Ballads do damage and give you some kind of buff, while advancing your Tier, which is even more important when doing damage or soloing than when focused on healing.
You start the game with Herald’s Strike, which will give you an incoming healing buff. It which helps if you are grinding in solo melee or are forced to engage a mob when grouped. At level 16 you get Noble’s Cause which, the next three times you use Herald’s Strike, eliminates the cooldown, increases the damage, and gives a small group wide heal on Herald’s Strike.
That combo won’t be as useful as Piercing Cry (level 2). It does good damage and has excellent range. The only reason not to use it as your main pull is that Ballad of Resonance gives you a Tactical Damage buff and starts your Tiers moving, so it is nice to open with that. If you are focusing on damage, use Piercing Cry whenever it is up.
Level 14 gets you Echoes of Battle, a novel combination of damage over time and a toggle Skill. When activated, ghostly swords (scaled to the size of the mob, it looks amazing on big stuff) appear and whack away, doing Beleriand Damage, in exchange for a power per second cost from you. Though not noted in the description, this skill seems to draw quite a bit of agro. Having War-Speech (described next) on turns the Skill into Timeless Echoes of Battle, which does more damage.