While the Artilleryman's starting stats don't look very impressive at first glance, there are a few which do stand out upon further inspection. The Artilleryman's high Action Power and Magic Defense are important, as is his relatively high Intelligence. His high Action Power and Intelligence mean that you will be dealing out more magical damage, more often in the fight. His Magic Defense means that if you can keep him protected from physical damage, any magic damage which the enemy directs toward the Artilleryman won't be likely to put him in much danger.
The Artilleryman is rather weak on physical defense, with low Vitality and Defense stats, which is a good reason to keep him in either the second or third rank of your formation, safely tucked away behind your tanking mercenaries. While the Artilleryman's own physical attacks are not very damaging, his attacks are very likely to hit, and they have a high likelihood of stunning your opponent, which is the real strength of his physical attacks.
- Strength: 200
- Intelligence: 220
- Dexterity: 160
- Vitality: 210
- Defense: 200
- Magic Defense: 275
- Action Power: 55-100
Overall, the Artilleryman has no major stat weaknesses which can't be overcome by careful planning of the arrangement of your formation. His high Magic Defense means that as long as you have him protected by other mercenaries, he will keep on standing and dealing out high-damage area-of-effect spells and stunning attacks which can hit any area of the enemy's formation. Weak physical defense is a fair trade-off for these abilities.
Additionally, the Artilleryman main is much tougher physically, making the Artilleryman excellent statistically as a main character.