Necromancers are the evil sub-class of Summoners. They are able to start in Neriak, Gorowyn and Freeport. Only the evil races: Ratonga, Arasai, Iksar, Sarnak, Ogre, Troll and Dark Elf, along with the neutral races: Half Elf, Gnome, Kerran, Human, Barbarian and Erudite, are able to play Necromancers.
Necromancers summon undead underlings to fight for them. Like Conjurers, they wear cloth armor and can only use Staves, Daggers and Symbols. Necromancers are seldom found using their weapons for attacking though, as their spells do a much higher amount of damage.
Necromancers have a wide variety of undead beasts they can summon, from tanking beetles to spellcasting zombies. They also have a variety of pet spells that both augment and heal their minions. Necromancers are more attuned to DoT’s than DD spells, and have a wider variety of them. They are also able to take control of enemy undead units with a Charm spell that turns them into their pets. Necromancers are only able to have one pet at a time though.