The Coercer is an evil aligned class that dominates and controls their enemies through spells. Coercers may start in Freeport, Neriak or Gorowyn. The races that may choose the Coercer class are Barbarian, Human, Half Elf, Erudite, Kerran, Ratonga, Gnome, Iksar, Sarnak, Dark Elf, Ogre, Troll and Arasai.
Their primary stat is intelligence and they are able to wear cloth armor. Coercers are able to use Symbols, Staves and Daggers for weapons. They may only use Symbols for shields. Coercers are an adept soloing, duoing, and grouping class.
Coercers have a plethora of spells that drain power from enemies, enthrall them to keep them from attacking or even fear them to keep them far from the battle. Coercers do wear cloth armor, so drawing agro can be deadly. Spells like Sibyllant function as a reverse damage shield. Every time the target of this spell attacks another enemy, they take a large amount of damage.
Perhaps the Coercers greatest ability is the ability to Charm. When cast on an enemy, Charm turn the enemy into the pet of the caster. This allows Coercers to take on several enemies at a time with no trouble.