Paladins are holy knights imbued with a wide range of healing and defensive spells. Paladins are a good aligned race and may start in either Qeynos or Kelethin. The races available to choose the Paladin class are Dwarf, Wood Elf, Fae, High Elf, Froglok, Barbarian, Erudite, Kerran, Human, Gnome, Half Elf and Halfling.
Paladins have two primary stats that should be equally emphasized when selecting gear. Wisdom and Strength increase both the casting and melee abilities of the Paladin. Paladins are able to wear plate armor, which dramatically increases their defense. They are able to use Swords, Hammers, Axes, Staves, Spears, Great Swords, Great Hammers, Great Axes, Great Spears, Bows and Symbols for weapons. As for shields they can use Bucklers, Round Shields, Kite Shields, Tower Shields and Symbols. Great weapons should be used unless tanking. If tanking, a shield is always preferable to a two-handed weapon.
The primary role of a Paladin is to tank, though they make decent back up healers and can deal a fair amount of damage with the right equipment. Their abilities range from group heals, threat transfers, resurrections, and death prevention spells to melee DD (Direct Damage) abilities and a mount summoning spell at level 20.