Every ten levels, Iksar are able to choose between one of the following racial traditions. The selected tradition will be permanently added to the Iksars abilities. The first nine listed are passive Iksar abilities. Legacy of the Shissar grants a 3% bonus to the maximum life of the Iksar. Proficient Swimmer gives the Iksar indefinite underwater breathing. Tough Scales adds a five point bonus to both the Defense and Deflection skills. Honed Body grants a five point bonus to the agility stat of the Iksar.
Greenmist Salvation increases the Iksars mitigation versus disease spells and abilities by 3%. Reptilian Grace reduces falling damage taken by 25%. The final two are tradeskill related traditions. Whipstitch reduces the power cost for Tailoring skills by 10%. Dark Medicine increases the Alchemy skill of the Iksar by five points. Venril’s Guidance is a class type specific tradition. For melee classes, this ability grants a 2% increased chance to score critical melee strikes and a five point bonus to the Parry skill. For caster types, Venril’s Guidance gives a 2% increased spell critical strike chance and a plus five bonus to the Focus skill.
The Iksar only have one activated racial tradition. This ability is Venomous Strike. Venomous Strike is a poison based DD (Direct Damage) spell that also inflicts the target with a poison DoT (Damage over Time) effect. The duration of the DoT is twelve seconds and the spell has a one minute recast time. The damage of both the DD and DoT portion of the ability scale with the level of the Iksar.