Skills are really what most defines each individual class in Atlantica Online. The Spearman has 4 skills in his arsenal, including 3 skills which are common among each of the class D melee mercenaries (Swordsman, Viking, and Spearman).
These three skills are as follows:
- Guard Dispel - This spell can be cast on a single row of the opponent's formation. It essentially cancels out the spell Holy Guard which is on any of your opponent's units in that row. This allows your other mercs to use magical attacks on those mercs which previously had Holy Guard on them.
- Deadly Strike - This spell can only be used when your mercenary is on the verge of death. It is a very highly damaging attack, targeted to a single enemy unit. Using this ability will tax your mercenary's action power both on the round in which it is used, and on the following round. It really is a last ditch sort of ability, but it deals out significant damage.
- Break Down - This is an area-of-effect spell, targeting every unit in the enemy formation. It is one of the weaker AoE spells in the game. However, if it is used on a formation which has the ranged skill Chaos Wind in effect upon them, the spell Destructive Wind will activate. Destructive Wind is a high-damage area-of-effect, damage-over-time spell.
The Spearman's fourth skill is unique to the Spearman class:
- Lightning Spear - This is a high-damaging skill which inflicts damage on the targeted merc, and the merc 1 rank behind the targeted merc in the opponent's formation. Besides the high damage, this skill also takes action power from the opposing units, oftentimes taking away their ability to attack in the following round.
With the basics on the Spearman outlined here, it's time to go more in-depth into the Spearman class. How should you train your Spearman's stats and skills? For which formation builds is the Spearman mercenary most useful? And are they worth keeping around into the later levels? If not, why not?
We will discuss each of these topics on the following page of this article.