These are those skills that don’t fit defined categories. They are the miscellaneous skills that aren’t offensive or defensive.
Bargaining – This is like the old Sacred skill Trading, where merchants can offer you deals. It is a primary skill choice for High Elf and Inquisitor. It is a secondary skill choice for the Dryad, Temple Guardian, and Seraphim.
Alchemy – You can use certain potions and drinks with this skill. It is a primary skill choice for Dryad. It is a secondary skill choice for High Elf, Shadow Warrior, Seraphim, and Inquisitor.
Divine Devotion – This will increase the regeneration rate for the god-spell. It is a primary skill choice for High Elf, Dryad, Inquisitor, Seraphim, and Shadow Warrior. It is a secondary skill choice for Temple Guardian.
Blacksmith – This will let you socket things instead of taking them to a Blacksmith. It is a primary skill choice for Temple Guardian and Shadow Warrior. It is a secondary skill choice for Inquisitor.
Enhanced Perception – This lets you be more apt to catch the sight of invisible monsters. It is a primary skill choice for Dryad, Temple Guardian, and Seraphim. It is a secondary skill choice for Shadow Warrior and High Elf.
Riding – This will raise the level of the mount you’re able to use and the mount’s combat arts. This is a primary skill choice for High Elf, Shadow Warrior, Inquisitor, Seraphim, and Temple Guardian. It is the secondary skill choice for Dryad.