A magic mage that also has weaponry skills, marrying caster abilities with barbarian abilities.
Attributes: 16 Strength, 15 Endurance, 20 Dexterity, 14 Physical Regeneration, 30 Mental Regeneration, and 10 Charisma.
Skills: A Battle Mage starts off with Meditation and Magic Lore. At level 3 there is Fire Magic, Water Magic, Earth Magic, Air Magic, Sword Lore, Weapon Lore, Riding, and Long handled Weapons. At level 6, Agility. At level 12, Trading. Level 20, Constitution, Level 30, Disarming. Level 50, Parrying.
Combat Moves:
- Fireball – Fire damage with fire balls for the enemies.
- Flame Skin – Sets mage on fire to damage and protect.
- Purgatory – A flaming conflagration to damage nearby foes.
- Fire Spiral – A circle of fire to do fire damage to foes.
- Stone Skin – Turns battle mage into stone for protection.
- Circle of Fear – A wall of runes around mage that works as a shield.
- Petrifaction – This turns foes to stone, if hit they shatter.
- Meteor Storm – Throws meteorites from the sky to foes.
- Gust of Wind – Throws wind at foes to damage and knockback.
- Whirlwind – Creates a whirlwind that can make foes lose weapons and mess up hits.
- Phase Shift – Enables teleportation to anywhere that they can actively see.
- Lightning Strike – Lighting attack that will jump from foe to foe.
- Cataract of Agility – Increases the agility of the mage or ally.
- Ice Shards – Ice shards attack and damage the enemies.
- Ring of Ice – This creates a frost ring that slow and damage.
- Spiritual Healing – Regenerates life to mage or ally. Cures Poison.
- Water Form – Turns mage to water, turning him transparent.
- Ghost Meadow – Increases regeneration of spells.
- Shield Wall – A wall shield that will protect against ranged and magic attacks, doesn’t help in close combat.
- Reiki – This speeds up regeneration of life energy for mage or ally.