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Faction Balance
Since the launch date of Warhammer Online, September 18th of 2008, the population balance between Order and Destruction on nearly every server has been extremely skewed. It was thought that Warhammer would follow in the path of World of Warcraft, where the majority would favor playing the "good guys" over the "bad guys". Exactly the opposite happened with Warhammer. It could have been fear of a Warcraft repeat, or it could have been that the forces of Destruction are just so stinkin' cool.
Now, two months later, EA/Mythic has just finished a slew of incentives, giving experience bonuses to players who went with Order over Destruction. As it stands right now, the two sides are nearly even. I suspect, though, that in the absence of experience bonuses, new subscribers will continue to favor Destruction over Order, leading to the same situation.
Its a good time to be Order. Why do I say this? The Order side of nearly all servers has just received a huge influx of players. As a result, RvR Scenario queues are much quicker, keep control in all areas has become a matter of import, and players are enthused about the game and the new dynamics brought about by the change.
Character Transfers
Another big change that just occurred (and is still happening) is the introduction of free character transfers between servers. Supposedly this was enacted to even out the population among servers. However, after the first 6 rounds I was still hearing reports of people moving off of so-called "dead servers" in favor of more populated ones. Wasn't the point to move people from max-pop servers onto low-pop ones? I see server mergers in the near future.