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Since 1986, the Might and Magic franchise has offered excellent RPG titles and numerous spin-offs. However, this new spin-off is an attempt to break away from the conventional turn based combat. Developed by Capybara Games and published by Ubisoft, Might and Magic: Clash of Heroes for Nintendo DS has carved its own niche in turn-based strategy and puzzle-based combat.
The battles begin with two armies positioning themselves in random formation, which can be strategically set by a player to inflict maximum damage on its opponents. The gamer has to decide the best hero choices, for the battles based on the formations and approach of the enemy team. Unfortunately, players will not have any idea about the opposing faction’s strength and weaknesses. The strengths and weaknesses of the enemy can only be fully understood after few turns of game play. Different factions (alignments) such as Haven, Sylvan, Inferno, Academy and Necropolis have their own limitations and powers and it is up to the player to decide which one’s the best faction for competitive, strategic battles.
Besides immersive combat, Might & Magic: Clash of Heroes has several story-driven and optional quests that seems more like extras in the game since Clash of Heroes is more battle-centric. The excellent treasure-hunting mini quests in the massive campaign mode render Clash of Heroes as one of the lengthier RPGs to date. Equally interesting and immersive is the wireless local multiplayer battles that can be played with friends to test different strategies and combinations. The exclusion of an online mode certainly mars the interesting battle, but the 30+ hour lengthy campaign mode compensates this disadvantage.