The gameplay here in Brutal Legend is a bit “schizophrenic” (which is a misnomer, as the correct term would actually be some form of MPD, or multiple personality disorder). The game plays simultaneously as a third-person action-adventure, a third-person open world adventure, and a real-time strategy game. The obvious highlights are in the first two parts of that equation, but the real-time strategy aspect of the game isn’t nearly as bad as other reviewers are making it out to seem, particularly because of the cleverness with which the system is set up. You collect “fans” from geysers in the ground and that powers your base’s production of units, such as head-bangers, rocker chicks, and various others, which in itself is pretty fun to do. And, with the voice over comments of Jack Black, wow, who could ask for better with this type of game?
The action-adventure part of Brutal Legend is exciting and has enough customization to support it for the duration of the game. But the RTS is a risk that I’m glad Schafer’s team decided to take – it spices up the gameplay in unexpected ways and gives you a totally different experience from the large number of side missions in the game.
