The real star of the show here is the gunplay and the sword fighting. Rubi maneuvers in the air like some sort of Cirque-du-Soleil reject with guns. For those who played the John Woo game called “Stranglehold”, you’ll know what I’m talking about. The whole premise of the gameplay is slow motion acrobatic gun slinging. You’ll ride along walls looking awesome while you’re gunning down multiple faceless goons, you’ll slide down ladders upside-down while firing off dual shotguns, and you’ll even power-slide along the ground and slice opponents in half on the other side using the sword.
The game takes advantage of its one great feature by giving you plenty of room to unleash Rubi in. In the arenas the game provides, the game transforms into pure gunfighting and breaking switches to stop enemies from streaming in. These parts will make you feel like the game is definitely worth the $60.
However, outside the arenas, in areas where Rubi needs to control more like Mario than like Stranglehold’s main character, she falters significantly. For whatever reason, the developer didn’t polish these portions of the game enough and Rubi ends up controlling more like the Michelin Man trying to pull off Prince of Persia’s moves. The platforming sections are so clunky and disjointed that you’ll often wonder if the developers were just having a great big laugh as you try to complete a level that feels tacked on and pointless.