Rather than use a more traditional fighting system in which characters have separate punch and kick buttons of varying strengths, its developer has opted to use three attack buttons and a button reserved for a special parrying move. If you've played the Bleach fighting games for the DS, you'll feel right at home, as there are light, medium, and strong attack buttons and a reflect guard move that can be a dash, just like in the Bleach DS titles. Pressing this buttons in a sequence from light to medium to hard (with some varieties allowed depending on the character, such as medium, down medium, hard, down hard) performs what the game calls a Slash Rave. It's their fancy name for a chain combo.
As previously mentioned, moves are performed using simple commands, such as back, forward, attack button rather than by doing complex circular motions, and it is worth noting that this change is a PSP feature. The original arcade and PS2 versions used standard circular commands for its moves. This makes the title quite accessible with the PSP's uncomfortable directional pad.
Matches are simple fight until a fighter runs out of health affair, or the timer reaches 0. There's no fancy tag team feature or any of the sort, so they're a pure fighter against fighter affair. Characters also possess a Super meter (called a Magic Gauge) divided in three sections that allow them to perform deadlier moves, burst escape moves, and some special moves also use some of this energy. There's also a Holy Grail gauge that both fighters share, and that when full it confers one of the characters the chance to perform its most devastating attack. Some characters also possess their own additional gauges that control certain factors tied to them. All in all, it's an interesting fighting system that will feel familiar and enjoyable.